Paste: vertex buffer object
        
	
	
	
		| Author: | tyepmore | 
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		| Mode: | factor | 
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		| Date: | Tue, 17 Aug 2010 20:47:26 | 
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	Plain Text |
	
	  
  gl.EnableClientState(gl.VERTEX_ARRAY); 
  gl.EnableClientState(gl.NORMAL_ARRAY);
    gl.BindBuffer(gl.ARRAY_BUFFER, gfx.square_vbo);
    gl.VertexPointerRaw(3, gl.DOUBLE, 0, 0);
    gl.BindBuffer(gl.ARRAY_BUFFER, gfx.square_nbo);
    gl.NormalPointerRaw(gl.DOUBLE, 0, 0);
    gl.DrawArrays(gl.QUADS, 0, gfx.square_size);
    gl.BindBuffer(gl.ARRAY_BUFFER, 0);
  gl.DisableClientState(gl.NORMAL_ARRAY);
  gl.DisableClientState(gl.VERTEX_ARRAY);
	
	
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