gl.EnableClientState(gl.VERTEX_ARRAY); gl.EnableClientState(gl.NORMAL_ARRAY); gl.BindBuffer(gl.ARRAY_BUFFER, gfx.square_vbo); gl.VertexPointerRaw(3, gl.DOUBLE, 0, 0); gl.BindBuffer(gl.ARRAY_BUFFER, gfx.square_nbo); gl.NormalPointerRaw(gl.DOUBLE, 0, 0); gl.DrawArrays(gl.QUADS, 0, gfx.square_size); gl.BindBuffer(gl.ARRAY_BUFFER, 0); gl.DisableClientState(gl.NORMAL_ARRAY); gl.DisableClientState(gl.VERTEX_ARRAY);