Paste: GL extensions from Mesa GL

Author: slava
Mode: factor
Date: Wed, 8 Apr 2009 07:46:28
Plain Text |
( scratchpad ) USE: opengl.capabilities gl-extensions .
{
    "GL_ARB_depth_texture"
    "GL_ARB_draw_buffers"
    "GL_ARB_fragment_program"
    "GL_ARB_imaging"
    "GL_ARB_multisample"
    "GL_ARB_multitexture"
    "GL_ARB_occlusion_query"
    "GL_ARB_point_parameters"
    "GL_ARB_point_sprite"
    "GL_ARB_shadow"
    "GL_ARB_shadow_ambient"
    "GL_ARB_texture_border_clamp"
    "GL_ARB_texture_compression"
    "GL_ARB_texture_cube_map"
    "GL_ARB_texture_env_add"
    "GL_ARB_texture_env_combine"
    "GL_ARB_texture_env_crossbar"
    "GL_ARB_texture_env_dot3"
    "GL_ARB_texture_mirrored_repeat"
    "GL_ARB_texture_non_power_of_two"
    "GL_ARB_texture_rectangle"
    "GL_ARB_transpose_matrix"
    "GL_ARB_vertex_program"
    "GL_ARB_window_pos"
    "GL_EXT_abgr"
    "GL_EXT_bgra"
    "GL_EXT_blend_color"
    "GL_EXT_blend_equation_separate"
    "GL_EXT_blend_func_separate"
    "GL_EXT_blend_logic_op"
    "GL_EXT_blend_minmax"
    "GL_EXT_blend_subtract"
    "GL_EXT_clip_volume_hint"
    "GL_EXT_copy_texture"
    "GL_EXT_draw_range_elements"
    "GL_EXT_fog_coord"
    "GL_EXT_framebuffer_object"
    "GL_EXT_multi_draw_arrays"
    "GL_EXT_packed_pixels"
    "GL_EXT_paletted_texture"
    "GL_EXT_point_parameters"
    "GL_EXT_polygon_offset"
    "GL_EXT_rescale_normal"
    "GL_EXT_secondary_color"
    "GL_EXT_separate_specular_color"
    "GL_EXT_shadow_funcs"
    "GL_EXT_shared_texture_palette"
    "GL_EXT_stencil_wrap"
    "GL_EXT_subtexture"
    "GL_EXT_texture"
    "GL_EXT_texture3D"
    "GL_EXT_texture_edge_clamp"
    "GL_EXT_texture_env_add"
    "GL_EXT_texture_env_combine"
    "GL_EXT_texture_env_dot3"
    "GL_EXT_texture_lod_bias"
    "GL_EXT_texture_mirror_clamp"
    "GL_EXT_texture_object"
    "GL_EXT_texture_rectangle"
    "GL_EXT_vertex_array"
    "GL_APPLE_packed_pixels"
    "GL_ATI_draw_buffers"
    "GL_ATI_texture_env_combine3"
    "GL_ATI_texture_mirror_once"
    "GL_ATIX_texture_env_combine3"
    "GL_IBM_texture_mirrored_repeat"
    "GL_INGR_blend_func_separate"
    "GL_MESA_pack_invert"
    "GL_MESA_ycbcr_texture"
    "GL_NV_blend_square"
    "GL_NV_fragment_program"
    "GL_NV_light_max_exponent"
    "GL_NV_point_sprite"
    "GL_NV_texgen_reflection"
    "GL_NV_texture_rectangle"
    "GL_NV_vertex_program"
    "GL_NV_vertex_program1_1"
    "GL_SGI_color_matrix"
    "GL_SGI_color_table"
    "GL_SGIS_generate_mipmap"
    "GL_SGIS_texture_border_clamp"
    "GL_SGIS_texture_edge_clamp"
    "GL_SGIS_texture_lod"
    "GL_SGIX_depth_texture"
    "GL_SGIX_shadow"
    "GL_SGIX_shadow_ambient"
    "GL_SUN_multi_draw_arrays"
    ""
}

Annotation: question?

Author: mrjbq7
Mode: factor
Date: Wed, 8 Apr 2009 19:27:00
Plain Text |
Why does it return an empty string?

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