Paste: dragon (w/typed and state object)
Author: | erg (and mrjbq7!) |
Mode: | factor |
Date: | Tue, 19 Feb 2013 18:11:22 |
Plain Text |
USING: accessors arrays colors colors.hsv fry kernel locals math
math.constants math.functions math.vectors namespaces opengl.gl
sequences sequences.private typed ui ui.gadgets ui.gadgets.canvas
ui.render ;
IN: dragon
CONSTANT: depth 21
TUPLE: state { angle float } { color float } { point array } ;
C: <state> state
TYPED: next-color ( state: state -- state )
[
[ 360 2.0 depth ^ /f + ] keep
1.0 1.0 1.0 <hsva> >rgba-components glColor4d
] change-color ; inline
TYPED: draw-fwd ( p1: array p2: array -- )
GL_LINES glBegin [ first2-unsafe glVertex2d ] bi@ glEnd ; inline
TYPED: fwd ( state: state l: float -- state )
over angle>> [ cos * ] [ sin * ] 2bi
'[
dup first2-unsafe [ _ + ] [ _ + ] bi* 2array
[ swap draw-fwd ] keep
] change-point ; inline
TYPED: trn ( state: state d: float -- state )
pi * 180 /f '[ _ + ] change-angle ; inline
TYPED:: dragon' ( state: state l: float s: float d: float -- )
s zero? [
state next-color l fwd drop
] [
state d 45 * trn
l 2 sqrt / s 1 - 1 dragon'
state d neg 90 * trn
l 2 sqrt / s 1 - -1 dragon'
state d 45 * trn drop
] if ;
: dragon ( -- )
0.0 0.0 { 150 180 } <state>
400.0 depth 1 dragon' ;
TUPLE: dragon-canvas < canvas ;
M: dragon-canvas draw-gadget* [ drop dragon ] draw-canvas ;
M: dragon-canvas pref-dim* drop { 640 480 } ;
MAIN-WINDOW: dragon-window { { title "Dragon Curve" } }
dragon-canvas new-canvas >>gadgets ;
MAIN: dragon-window
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