==== CALL STACK: [ kernel:call threads:stop ] 0 29f2d64 7373fe0 ui.private:update-ui-loop f 2a6d8fe 73c6660 ui.private:update-ui f 2a7c78e 73be6a0 ui.gadgets.private:notify-queued f 2a87a4e 73b1da0 world=>graft* f 2aba42e 73c7500 ui.private:set-up-window f 2ac76ae 73c6920 game-input:open-game-input f 2b02a06 73d0c20 dinput-game-input-backend=>(open-game-input) f 2b250b6 73d5ee0 game-input.dinput:find-keyboard f 2b2b926 73e4cc0 game-input.dinput:configure-keyboard f 2b31166 73e4e40 windows.ole32:ole32-error f 2aa100e 73d86c0 READY