( scratchpad ) USE: opengl.capabilities gl-extensions . { "GL_ARB_depth_texture" "GL_ARB_draw_buffers" "GL_ARB_fragment_program" "GL_ARB_imaging" "GL_ARB_multisample" "GL_ARB_multitexture" "GL_ARB_occlusion_query" "GL_ARB_point_parameters" "GL_ARB_point_sprite" "GL_ARB_shadow" "GL_ARB_shadow_ambient" "GL_ARB_texture_border_clamp" "GL_ARB_texture_compression" "GL_ARB_texture_cube_map" "GL_ARB_texture_env_add" "GL_ARB_texture_env_combine" "GL_ARB_texture_env_crossbar" "GL_ARB_texture_env_dot3" "GL_ARB_texture_mirrored_repeat" "GL_ARB_texture_non_power_of_two" "GL_ARB_texture_rectangle" "GL_ARB_transpose_matrix" "GL_ARB_vertex_program" "GL_ARB_window_pos" "GL_EXT_abgr" "GL_EXT_bgra" "GL_EXT_blend_color" "GL_EXT_blend_equation_separate" "GL_EXT_blend_func_separate" "GL_EXT_blend_logic_op" "GL_EXT_blend_minmax" "GL_EXT_blend_subtract" "GL_EXT_clip_volume_hint" "GL_EXT_copy_texture" "GL_EXT_draw_range_elements" "GL_EXT_fog_coord" "GL_EXT_framebuffer_object" "GL_EXT_multi_draw_arrays" "GL_EXT_packed_pixels" "GL_EXT_paletted_texture" "GL_EXT_point_parameters" "GL_EXT_polygon_offset" "GL_EXT_rescale_normal" "GL_EXT_secondary_color" "GL_EXT_separate_specular_color" "GL_EXT_shadow_funcs" "GL_EXT_shared_texture_palette" "GL_EXT_stencil_wrap" "GL_EXT_subtexture" "GL_EXT_texture" "GL_EXT_texture3D" "GL_EXT_texture_edge_clamp" "GL_EXT_texture_env_add" "GL_EXT_texture_env_combine" "GL_EXT_texture_env_dot3" "GL_EXT_texture_lod_bias" "GL_EXT_texture_mirror_clamp" "GL_EXT_texture_object" "GL_EXT_texture_rectangle" "GL_EXT_vertex_array" "GL_APPLE_packed_pixels" "GL_ATI_draw_buffers" "GL_ATI_texture_env_combine3" "GL_ATI_texture_mirror_once" "GL_ATIX_texture_env_combine3" "GL_IBM_texture_mirrored_repeat" "GL_INGR_blend_func_separate" "GL_MESA_pack_invert" "GL_MESA_ycbcr_texture" "GL_NV_blend_square" "GL_NV_fragment_program" "GL_NV_light_max_exponent" "GL_NV_point_sprite" "GL_NV_texgen_reflection" "GL_NV_texture_rectangle" "GL_NV_vertex_program" "GL_NV_vertex_program1_1" "GL_SGI_color_matrix" "GL_SGI_color_table" "GL_SGIS_generate_mipmap" "GL_SGIS_texture_border_clamp" "GL_SGIS_texture_edge_clamp" "GL_SGIS_texture_lod" "GL_SGIX_depth_texture" "GL_SGIX_shadow" "GL_SGIX_shadow_ambient" "GL_SUN_multi_draw_arrays" "" }