! Copyright (C) 2006, 2007, 2008 Alex Chapman ! See http://factorcode.org/license.txt for BSD license. USING: accessors arrays kernel math sequences tetris.piece ; IN: tetris.board TUPLE: board { width integer } { height integer } rows ; : make-rows ( width height -- rows ) [ drop f ] with map ; : ( width height -- board ) 2dup make-rows board boa ; #! A block is simply an array of form { x y } where { 0 0 } is the top-left of #! the tetris board, and { 9 19 } is the bottom right on a 10x20 board. : board@block ( board block -- n row ) [ second swap rows>> nth ] keep first swap ; : set-block ( board block colour -- ) -rot board@block set-nth ; : block ( board block -- colour ) board@block nth ; : block-free? ( board block -- ? ) block not ; : block-in-bounds? ( board block -- ? ) [ first swap width>> bounds-check? ] 2keep second swap height>> bounds-check? and ; : location-valid? ( board block -- ? ) 2dup block-in-bounds? [ block-free? ] [ 2drop f ] if ; : piece-valid? ( board piece -- ? ) piece-blocks [ location-valid? ] with all? ; : row-not-full? ( row -- ? ) f swap member? ; : add-row ( board -- board ) dup rows>> over width>> f prefix >>rows ; : top-up-rows ( board -- ) dup height>> over rows>> length = [ drop ] [ add-row top-up-rows ] if ; : remove-full-rows ( board -- board ) [ [ row-not-full? ] filter ] change-rows ; : check-rows ( board -- n ) #! remove full rows, then add blank ones at the top, returning the number #! of rows removed (and added) remove-full-rows dup height>> over rows>> length - swap top-up-rows ;